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May 12, 2008, 01:57:11 AM

Parasite

Posts: 3



General protection fault!

History: SetNetMode <- UActorChannel::ReceivedBunch <- (Actor BlueSuperShockBeam) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Face Classic <- UpdateWorld <- MainLoop

How can I fix this? It always bothers me twice a game and causes my ut to crush!
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