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April 06, 2007, 11:49:45 AM

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Posts: 784



Quote
Project   :   Native MD5 hack
Game   :   Unreal 2003 engine
Author   :   [ELF]clocKwize

compiling will place Entry.dll in C:\UT2003\System, if thats not right change the build settings.

backup XInterface.u to XInterface.u.real

recompile it with something nice somewhere

now, go to a command prompt and cd to your UT2003 system folder.

C:\Documents and Settings\clocKwize>cd c:\ut2003\system

C:\UT2003\System>ucc mastermd5 -q xinterface.u.real
Executing Class Engine.MasterMD5Commandlet
==================================================
 MD5 Database Management
==================================================

Performing Quick MD5 on xinterface.u.real

  MD5 = [67079822e3ecf4baa94b7ce767fadac8]

Success - 0 error(s), 0 warning(s)

C:\UT2003\System>ucc mastermd5 -q xinterface.u
Executing Class Engine.MasterMD5Commandlet
==================================================
 MD5 Database Management
==================================================

Performing Quick MD5 on xinterface.u.

  MD5 = [9d6423c13b699c3ba8608493e4a8ac2a]

Success - 0 error(s), 0 warning(s)

ok, so now we know the hashes:

Real XInterface.u: 67079822e3ecf4baa94b7ce767fadac8
Fake XInterface.u: 9d6423c13b699c3ba8608493e4a8ac2a

load UT2003.ini and create a new section at the bottom:

[Engine.Hacked]
Hash0=9d6423c13b699c3ba8608493e4a8ac2a 67079822e3ecf4baa94b7ce767fadac8

now when you join a serve rit will automatically replace the hash with the real one Wink


carrots handbags cheese.

Pass: utcheats.info
Download:
« Last Edit: November 13, 2007, 03:45:18 PM by Admin » Logged
 

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April 16, 2008, 12:24:21 PM

Parasite

Posts: 1



Anyone could get this to run proberbly?

I could get hold of the hash-IDs and added the line in the ut2003.ini, but I don't get this compile thingy and so I miss the entry.dll.

Doesn't work without it.

Anyone knows how to do the first steps, till the hash-IDs, so I can compile and get the entry.dll?
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