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UT CHEATS - The latest cheats for Unreal Tournament 99/03/04/III for free.
UT2003/04
Cheats
[UT2004] XEngine 1.3
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July 18, 2007, 06:45:27 AM
Dominating
Posts: 209
Re: [UT2004] XEngine 1.3
haha, clan-cheaters got pwnd
- HyPz
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D2 CDKey Shop
July 18, 2007, 06:26:47 PM
Dominating
Posts: 228
xPl0itz
Re: [UT2004] XEngine 1.3
rofl hyper.
yeah, this bot is isn't for clanners. ;_;
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July 20, 2007, 02:51:18 PM
Killing Spree
Posts: 34
Busy.. Hacking UT2004
Re: [UT2004] XEngine 1.3
It's a buggy bot since the code is kind of tricky to get console commands. The bot was coded in the hudoverlay. The hudoverlay is part of the engine.u and in the hudoverlay you can't use exec, or input keys, so its hard to get console commands.
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Speaking my mind.
July 20, 2007, 04:41:55 PM
Dominating
Posts: 209
Re: [UT2004] XEngine 1.3
Quote from: Static on July 20, 2007, 02:51:18 PM
It's a buggy bot since the code is kind of tricky to get console commands. The bot was coded in the hudoverlay. The hudoverlay is part of the engine.u and in the hudoverlay you can't use exec, or input keys, so its hard to get console commands.
There's nothing buggy about this code, and just for your own imagination ... it
IS
possible to get exec and input events in the HudOverlay class. I created the method of using a HudOverlay, tho I don't see why valhalla had to use this method in the engine.u file ...
- HyPz
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D2 CDKey Shop
July 20, 2007, 07:15:56 PM
Killing Spree
Posts: 34
Busy.. Hacking UT2004
Re: [UT2004] XEngine 1.3
cool maybe you could share it with us?
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Speaking my mind.
July 22, 2007, 01:24:06 AM
Dominating
Posts: 228
xPl0itz
Re: [UT2004] XEngine 1.3
Yeah, the code ISN'T buggy. Also, didn't know that you found that method, HyPeR-X. =]
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July 22, 2007, 08:57:48 AM
Dominating
Posts: 209
Re: [UT2004] XEngine 1.3
Quote from: Sanca on July 22, 2007, 01:24:06 AM
Yeah, the code ISN'T buggy. Also, didn't know that you found that method, HyPeR-X. =]
A lot of UScript loading/rendering methods for UT2K4 have been found by me and given to DD. I first used this in my old QuickSilver base which used a ServerInfoMenu to load the HudOverlay and then drew some text in yellow ("AntiTCC <version> got pwnd!") I've attached the old serverinfo bot I used (and yes, that method even bypassed TCC, altough it was checked)
- HyPz
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D2 CDKey Shop
July 22, 2007, 09:19:01 AM
Full Vip Member
Rampage
Posts: 117
Re: [UT2004] XEngine 1.3
it bypass even the newest AntiTCC ?
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July 22, 2007, 09:48:23 AM
Dominating
Posts: 209
Re: [UT2004] XEngine 1.3
Quote from: lien on July 22, 2007, 09:19:01 AM
it bypass even the newest AntiTCC ?
Dunno, havent tried that but I bet I can make it bypass. In it's current state it won't, as I stripped out the hide code
- HyPz
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D2 CDKey Shop
July 22, 2007, 05:14:28 PM
Dominating
Posts: 228
xPl0itz
Re: [UT2004] XEngine 1.3
It should bypass it after a little editing
. I'll try it later just in case though.
ps.
why are we always changing subject on threads ;_;
«
Last Edit: July 22, 2007, 05:16:02 PM by Sanca
»
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December 18, 2007, 03:56:20 PM
Parasite
Posts: 1
Re: [UT2004] XEngine 1.3
new to botting, u type in tab:AA to autoaim?
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December 19, 2007, 06:32:49 AM
Dominating
Posts: 185
Re: [UT2004] XEngine 1.3
for this xengine aimbot, Yes.
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January 18, 2008, 06:54:46 PM
Parasite
Posts: 1
Re: [UT2004] XEngine 1.3
nice1 bot
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January 19, 2008, 03:06:17 AM
Dominating
Posts: 185
Re: [UT2004] XEngine 1.3
sure is, also has a speed hack, sort of.
fixedfps 1 in console
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January 31, 2008, 02:37:44 PM
Parasite
Posts: 8
Re: [UT2004] XEngine 1.3
can u edit the bot (the engine.u file) to change some settings manually, etc.? which programm do i have to use to do this?
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